Plugins (BETA)
You can extend Yazi's functionality through Lua plugins, which need to be placed in the plugins
subdirectory of Yazi's configuration directory, so either:
~/.config/yazi/plugins/
on Unix-like systems.C:\Users\USERNAME\AppData\Roaming\yazi\config\plugins\
on Windows.
~/.config/yazi/
├── init.lua
├── plugins/
│ ├── foo.yazi/
│ └── bar.yazi/
└── yazi.toml
Each plugin is a directory with a kebab-case name, ending in .yazi
, and containing at least the following files:
~/.config/yazi/plugins/bar.yazi/
├── init.lua
├── README.md
└── LICENSE
Where:
init.lua
is the entry point of this plugin.README.md
is the documentation of this plugin.LICENSE
is the license file for this plugin.
Usage
A plugin has two usages:
- Functional plugin: Bind the
plugin
command to a key inkeymap.toml
, and activate it by pressing the key. - Custom previewers, preloaders: Configure them as
previewers
orpreloaders
in your[plugin]
ofyazi.toml
file.
Functional plugin
You can bind a plugin
command to a specific key in your keymap.toml
with:
Argument/Option | Description |
---|---|
[name] | The name of the plugin to run. |
--sync | Run the plugin in a sync context. |
--args=[args] | Shell-style arguments passed to the plugin. |
For example, plugin test --sync --args='hello world'
will run the test
plugin with the arguments hello
and world
in a sync context.
To receive the arguments in the plugin, use args
:
-- ~/.config/yazi/plugins/test.yazi/init.lua
return {
entry = function(self, args)
ya.err(args[1]) -- "hello"
ya.err(args[2]) -- "world"
end,
}
Sync vs Async
The plugin system is designed with an async-first philosophy. Therefore, unless specifically specified, such as the --sync
for the plugin
command, all plugins run in an async context.
There is one exception - all init.lua
are synchronous, which includes:
- The
init.lua
for Yazi itself, i.e.~/.config/yazi/init.lua
. - The
init.lua
for each plugin, e.g.~/.config/yazi/plugins/bar.yazi/init.lua
.
This is because init.lua
is commonly used to initialize plugin configurations, and this process is synchronous:
-- ~/.config/yazi/init.lua
require("bar"):setup {
key1 = "value1",
key2 = "value2",
-- ...
}
-- ~/.config/yazi/plugins/bar.yazi/init.lua
return {
setup = function(state, opts)
-- Save the user configuration to the plugin's state
state.key1 = opts.key1
state.key2 = opts.key2
end,
}
Sync context
The sync context accompanies the entire app lifecycle, which is active during UI rendering (UI plugins), and on executing sync functional plugins (plugin
command with --sync
).
For better performance, the sync context is created only at the app's start and remains singular throughout. Thus, plugins running within this context share states, prompting plugin developers to use plugin-specific state persistence for their plugins to prevent global space contamination:
-- ~/.config/yazi/test.yazi/init.lua
return {
entry = function(state)
state.i = state.i or 0
ya.err("i = " .. state.i)
state.i = state.i + 1
end,
}
Yazi initializes the state
for each sync plugin before running, and it exists independently for them throughout the entire lifecycle.
Do the plugin --sync test
three times, and you will see the log output:
i = 0
i = 1
i = 2
Async context
When a plugin is executed asynchronously, an isolated async context is created for it automatically.
In this context, you can use all the async functions supported by Yazi, and it operates concurrently with the main thread, ensuring that the main thread is not blocked.
You can also obtain a small amount of app data from the sync context by calling a "sync function":
-- ~/.config/yazi/plugins/my-async-plugin.yazi/init.lua
local set_state = ya.sync(function(state, a)
-- You can get/set the state of the plugin through `state` parameter
-- in the `sync()` block
state.a = a
end)
local get_state = ya.sync(function(state, b)
-- You can access all app data through the `cx`,
-- within the `sync()` block, in an async plugin
local h = cx.active.current.hovered
return h and state.a .. tostring(h.url) or b
end)
return {
entry = function()
set_state("this is a")
local h = get_state("this is b")
-- Do some time-consuming work, such as reading file, network request, etc.
-- It will execute concurrently with the main thread
end,
}
Note that ya.sync()
call must be at the top level:
-- Wrong !!!
local get_state
if some_condition then
get_state = ya.sync(function(state)
-- ...
end)
end
Interface
Previewer
A previewer needs to return a table that implements the peek
and seek
functions. Both functions take a table parameter self
and do not return any values:
return {
peek = function(self) return end,
seek = function(self) return end,
}
When the user presses j or k to switch between hovering files, peek
is called, with:
Key | Description |
---|---|
file | The File to be previewed. |
skip | The number of units to skip. The units largely depend on your previewer, such as lines for code and percentages for videos. |
area | The Rect of the available preview area. |
window | The Rect of the entire terminal window. |
When the user presses Alt-j or Alt-k to scroll the preview of this file, seek
is called, with:
Key | Description |
---|---|
file | The File being scrolled. |
area | The Rect of the available preview area. |
The task of peek
is to draw in the preview area based on the values of file
and skip
. This process is asynchronous.
The task of seek
is to change the value of skip
based on user behavior and trigger peek
again. It is synchronous, meaning you can access app data through cx
.
Here are some preset previewers and preloaders you can refer to: Yazi Preset Plugins
Preloader
You need to return a table that implements the preload
function, it receives a self
parameter, which is a table with the same fields as peek()
:
return {
preload = function(self)
return 1
end,
}
And has the following return values:
Binary | Decimal | |
---|---|---|
0 0 | 0 | Failure, don't continue |
0 1 | 1 | Success, don't continue |
1 0 | 2 | Failure, continue |
1 1 | 3 | Success, continue |
When "continue" is set, the preloader can reload the files that have already been loaded at the next time point, such as when the user scrolls, leading to a page switch. This is usually done for the either:
- Retrying in case of file loading failure
- Refreshing the file status upon successful loading
Yazi will automatically invoke the preload
concurrently for each file that matches the preload rules on the page.
When the user specifies multi = true
for it, the plugin allows preloading multiple files at once. In this case, self.file
will be replaced by self.files
.
Typically, a preloader only needs to implement one of them - either single or multiple. This depends on the specific task and the magnitude of the workload.
If it truly requires loading multiple files at once, the user needs to be prompted to enable the multi
option for it.
Sendable value
Yazi's plugin can run concurrently on multiple threads. For better performance, only the following types of combinations can be used for inter-thread data exchange:
- Nil
- Boolean
- Number
- String
- Url
- Table and nested tables, with the above types as values
Debugging
Please ensure that your ~/.config/yazi/init.lua
includes valid Lua code with the correct syntax, otherwise will result in Yazi being unable to parse and execute your init.lua
to initialize.
We recommend installing a Lua plugin in your editor for syntax checking to avoid any syntax errors. For example, install the Lua plugin for VSCode, and for Neovim, use nvim-lspconfig to configure your Lua LSP.
If you have no experience with Lua, you can quickly get started through https://learnxinyminutes.com/docs/lua/
Logging
If you want to debug some runtime data, use ya.dbg()
and ya.err()
to print what you want to debug to either:
~/.local/state/yazi/yazi.log
on Unix-like systems.C:\Users\USERNAME\AppData\Roaming\yazi\state\yazi.log
on Windows.